Over the last couple of years, I’ve moved more towards the “digital art” end of the spectrum with my photography. I still use a lot of on-set effects such as fog, camera movement with long exposures, props/sets and dramatic lighting, however I started adding in more elements in the post-production phase. I’ve been adding textures to walls and floors for years but I’ve recently started adding more and more effects in post. I think it started with the cosplay shoots. These really needed some sort of setting and the characters often went hand-in-hand with effects such as energy weapons, lightning and so on. You can see a good example of what I mean in the last post “Shooting for Post-Production”, where we shot and produced a mock movie-poster for a an imaginary She-Ra movie.
Continue readingTag Archives: photoshop
Shooting for Post-Production
There are many types of photography, where you really don’t want to be messing around “editing” things post-capture (I mean other than the usual tone and colour adjustments to compensate for any technical shortcoming in the camera), images where the content is the main element – life, travel, social commentary are “of the moment” and show something real. This is not what I’m talking about here. What I’m presenting involves the use of a camera, to capture all of the “assets” required to make a final image that is more at the “art” or creative end of the spectrum. I find it useful to think about this in terms of movie making. The techniques are very similar in many respects, although there are things we can do to a still image, post production (ie after we shoot), that are more difficult to do in a movie. There are also practical effects on-set that are much easier and cheaper to produce for a still photograph.
Continue reading